Worlds On A Wire – HW Week 02

For this assignment I jumped into Steam with my Oculus Rift headset, which is a really great and new feature Valve decided to add. I think it’s akin to them adding native support for the Sony Dualshock 4 controller. They have been more inclusive with their platform over the last couple of years.

The experience in the Lab was great. Everything looked better then when I first tried it 2 years ago for some reason. As I mentioned in the previous post, being able to focus at home adds a lot to the immersive experience. I have to say even doing the Steam tutorial, I forgot how to “travel.” So I was stuck in the opening Lab scene for a while.., even after I teleported once. I didn’t realize it was not so rigid and I could teleport again in the same region to get closer to the orb.

As for the Unreal hero shots. I have been combining shapes and assets together. It did take me a while to figure out the importing assets workflow. I feel really restricted in the UE environment. The pain points for me is the navigation of the view port, the snapping of values and not being able to “model geometry” at a higher level that I’m used to. A part of it is learning their modeling tools more. But I have to say I am enjoying the UE interface.

For my scene I created a flat world with shapes and objects. I think it resembles some sort of ruins. The main character is the ice elemental guy.

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